January 29, 2011
The Blurb is on Hiatus
The Blurb is going on hiatus so that I may bring the wit, wisdom and Worcestershire you've come to expect as faithful readers to the masses of Burbank, California, and beyond.
So this isn't farewell, per se ... more of a See You in SoCal!
Visit The 818 Now to keep up with my adventures on the West Coast, where I hopefully will catch up on the past few months. You can also follow me on Twitter.
As Cecille DeVille once said to my friend, see you 'round like a donut!
August 27, 2010
What your stride in the subway station says about your destination
I meet my wife at the train station every day after work. Usually I get there first, leaving ample time to observe the rush of commuters on their way to the trains.
Commuters come in all shapes, sizes, colors, and numbers of appendages. Just as varied are their strides, gaits and speed as they navigate the distance between the entrance gates and the platform. I’ve observed my own rate of speed depends on where I need to be once I get off the train, so I’ve extrapolated the speed vs. destination to provide an observer’s guide to traveling in the subway station.

The one-step-at-a-time approach: You either still remember the Hoover administration, or you reeeally don’t care to get where you’re going. You will, however, glare at every passer-by who nudges by you. It’s likely you’re on your way to your own execution.
At a medium pace: Normal, everyday walking signifies one thing on your mind – that you were at point A, and you will be at point B in the future. Probably locked into the daily grind, and you look forward to going home, tossing your workbag aside, making dinner, and watching TV. This was your plan the night before as well. And the night before that. And the night before that.
The hip shimmy: You’re just enough in a hurry to pass that guy in front of you, but not hurried enough that you would jog. So your body contorts in a dance of spasm-walking as you reach the escalators. This dance may be easily recognized, as nothing above your waist is moving. You’re likely just trying to catch a train or eventually a bus because if you miss it, you have to wait a half hour for the next one.
The dodge-and-weave: You likely never played sports, but if you did, you’d likely be practicing this move during football drills. Your added hustle indicates there’s a time-sensitive event you need to make. Or, it’s just Friday and you can’t spare a minute of the weekend.
Warp speed: The jangling back slung around your back was never engineered for high-performance mobility, but you don’t care: There’s a Paul McCartney concert two stops away and if you don’t beat this rush you’re stuck with the mutants in the back of the auditorium.
Ludicrous speed: You won the radio contest offering a date with your favorite actress, and you don’t care how many old ladies you need to knock out to get to that train. But by God, you will be on that train.
August 13, 2010
Overheard in Marketing
August 12, 2010
Review: 2012 (As presented in conversation form on Facebook)



August 11, 2010
Burn Notice proves only cockroaches, Chuck Norris and Bruce Campbell will survive the apocalypse. But the cockroaches and Chuck won't survive Bruce.
August 2, 2010
Catholic school girls and guns: How Kick Ass addresses stereotypes in mass media
There's this moment in Matthew Vaughn's Kick Ass, at the beginning of the third act, when Hit Girl fakes the little-girl-lost-in-the-big-city routine to waste three thugs guarding the doors to a crime lord's high rise. Before she guns all of them down, one of the thugs approaches the cute little 11-year-old in the plaid Catholic school dress, and just before he offers help the camera stays on her just a beat too long. Like it's giving the men in the audience another minute to consider: Am I supposed to be turned on here, or is ogling this little girl as wrong as I think it is?
It is wrong. So very, very wrong. Ew. And as I do for the downfall of American culture, the rise of Trailer Park Chic and communism, I blame Britney Spears. At least she was 16. NOT 11.
As the recipient of a 12-year-long Catholic school education (beginning with St. Greg's, then St. Joe's and finally, St. John Fisher), I don't remember the girls ever seductively hiking their skirts up or unbuttoning their blouses to their navel, and I really don't remember them carrying concealed weapons. I remember a girl named Katie stealing a kiss on my cheek when I was in second grade and me running away from her. I remember an awkward first kiss with another girl, years later, much in the way of Kick Ass' first kiss in the movie.
She was not armed either.
For some reason this scene with Hit Girl made me pause, and I think it's because to this point the movie had me guessing at what Vaughn would change next. The whole first act is beat-for-beat the same as the comic book (minus the Big Daddy/Hit Girl back story), but the gleeful gore splayed across every page by splatter-happy John Romita Jr. was, for the large part, missing. No, that's not right - it was there, just not as in-your-face and uncomfortable as the comic. (SPOILER: When the bullet slings through Big Daddy's skull and forces his eyeball out, I literally stared at that image for a full minute to comprehend what I was seeing).
So Vaughn swaps out this discomfort for other moments - Kick Ass' awkward first kiss (another watery change from the book), the bumbling-ness added to Red Mist, and the subdued sexuality of Hit Girl ... WHO IS 11 YEARS OLD (it's even referenced by one of the nerdy characters that are Kick Ass' friends, who pledges to save himself for her when she gets older!!! DUDE.).
It's weird to see how pop culture (and the Japanese) picked Catholic School Girl as a sex fantasy, but maybe I was desensitized at an early age. When you have to look at 50-year-old nuns wearing similar outfits, well ... there are some things you just can't unsee.
As for Kick Ass, I'd see it again. Yes, the entire second act is reworked to give it more mainstream appeal. Overall, the changes work - it sacrifices the character arc of the comic for a more palatable storyline suited to the tastes of a wider audience, one that is looking for more than violent images threaded together with an angsty storyline.
And frankly, I left all my angst back in Catholic School.
July 29, 2010
July 28, 2010
Overheard at Comic Con 2010
Mom: "I'm just excited to see all the freaks.
Son: "They're not freaks, Mom, they're just nerds."
"Kill All Humans" - sign held by a guy in a Bender costume next to the Westboro Baptist Church protest
"Farts smell because they come out of our butts." - kid behind us in line
Ten Things I Learned About Humanity While Attending Comic-Con
July 22, 2010
Miracles and disappointment: Comic-Con Day One

There's a reason I didn't title this "Preview Night." That's because Comic-Con Preview night is dead.
July 20, 2010
T minus 6 hours and counting
A/V equipment: Check.
Zombie supplies: Check.
See you at Comic-Con Preview Night.
July 19, 2010
Comic-Con Comic Agenda
Had I only KNOWN I coulda had super powers ...
I love this game because the gameplay reminds me of the original Grand Theft Auto - overhead camera slinking you through the crime-riddled streets of a generic metropolis in which you bust punks by wielding whatever weapons you have at your disposal - taxi cabs, garbage disposals, random barrels of toxic waste ... what have you. Initially, an appropriately overacted narrator guides you through the basics, and with the volume cranked my wife (from across the room) now knows the appropriate manner in which you can remove a streetlight from its concrete base and smack some ass.
The main character, Minuteman, received his powers from touching the base of the Minuteman statue which was infused with Energy X. The "park" in which the statue resides looks nothing like Lexington's Battle Green in real life, but that's a minor gripe considering I worked my butt off for three solid years in its neighborhood never knowing I just needed to touch John Parker's tush to inherit otherworldly superpowers, largely channeled through my giant scepter with Sam the Eagle on the end.
The game itself is pretty straightforward - follow the instructions and defeat the commies who are being helped along in their quest for world dominance by some alien technology (Energy X) that was placed here for the sole purpose of providing aliens with some good live programming on TV. (But if Contact taught us anything, it's that in space the aliens have access to every transmission that ever came from Earth - like a permanent Nick at Nite but not all the shows feature Valerie Bertanelli. It also taught us that priests who look like Matthew McConaughey get to visit the White House a lot and don't need security clearance ever to visit the super-secret multinational trillion-dollar device that the aliens will teach us how to make.)
So yeah ... Freedom Force. An artful melding of the best things about comic books and video games that doesn't take itself too seriously in theme and story, but very seriously in scope, scale and experience. I love that the characters actually follow the instructions you give them - tell Mentor to wait in the alley and he'll bide his time until the very moment when his mind-control will benefit the attack. The old-school comic book vibe given to the proceedings seems straight out of Jack Kirby's brain, which I think is in a jar somewhere at the Irrational Games studio for anyone to reference at any given time.
Switching between attacks with the F1, F2 .... keys, then switching characters with the number keys is bound to get confusing. So far it's just Minuteman and Mentor but I'm sure this is going to get crazy quickly.
At the Lexington Minuteman my only superpower was being able to get a newspaper out on time each week. Had I known the ability boost that lurked in the national monument just outside my window, I surely would have taken it and used it to fight evil.
Then I would demand payment from the police department for doing their jobs for them (With overtime, these guys clear $140,000 a year at least). Easy money - I'm surprised other comic book heroes never thought of that.
Oh. Right. That whole ethics thing.
Stupid ethics.
July 18, 2010
100% Billy Bob Approved!
Editor's Note: The following was drafted on Nov. 30, 2006 but was never published. I don't know why because anything having to do with a magic mullet should be shared with the world.Hold on to yer elf hats, and keep the nog a rockin', cuz heeeere we go!
1. Ambient noise
2. Slow dancing
3. German words that are a hundred letters long
July 17, 2010
It's Miller Time (to improve your product)
Miller Lite does this all the time. In 2008 Miller announced it would be offered in aluminum bottles, and in 2009 it created The Draught Box which reminds me of the beer balls of my youth. (Now there's a phrase that will come back to haunt me.)

Comic-Con Movie Agenda
THURSDAY
DreamWorks Animation: Megamind— DreamWorks Animation makes its Comic-Con debut with Megamind. The characters Megamind and Metro Man are jettisoned to Earth as babies when their home planets are destroyed. Megamind crash-lands inside a maximum-security prison, where he evolves into the wicked and diabolical genius he is today, while the dashingly handsome superhero Metro Man grows into the universally adored savior of Metro City, beloved by every man, woman and child -- and especially the city's ace reporter Roxanne Ritchi. These life-long archenemies will rewrite superhero movie lore when they challenge each other to the ultimate showdown of Good vs. Evil! Megamind stars Will Ferrell, Tina Fey, and Jonah Hill and director Tom McGrath join forces to unveil footage from DreamWorks Animation's November 5 release.
2:30-3:30 State of the Geek Report: From Avatar to Zardoz— A panel of experts examine the state of science fiction, fantasy, and horror in film and TV, from the living-ever-longer-and-prospering Star Trek franchise to the future of Star Wars to what the success of Avatar means for the future of movies. Some of geekdom's biggest luminaries, including Steve Melching (The Clone Wars), Ashley E. Miller (Thor, X-Men: First Class), Steve Kriozere (Elvis Van Helsing), Jeff Bond (former Geek Monthly editor), and Bill Hunt and Todd Doogan (Digital Bits), talk about the lackluster state of sci-fi film and television, the rise, fall and rise of Star Trek, and the hits and misses of 2010 that made their midicholorian (and cholesterol) counts rise to dangerous levels this summer.
3:30-4:30 Entertainment Weekly: The Visionaries— A discussion with geek gods J. J. Abrams (Star Trek) and Joss Whedon (Buffy the Vampire Slayer) on the future of pop culture. EW presents an in-depth conversation with these two creative geniuses about how technology, gaming, and global culture are reshaping how we tell and consume stories on television, film and the web. Plus: Is the superhero movie waning, or is it on the cusp of reinvention? And what do they think the pop culture universe will look like a decade from now? Moderated by Jeff "Doc" Jensen.
4:45-5:45 Lionsgate: The Expendables— Prepare to have your ass kicked by The Expendables, the biggest action movie this summer! Lionsgate presents exclusive scenes and the inside scoop on every punch, kick, and bloodied lip from the most iconic cast of heroes and villains ever assembled, including the director, writer, and star Sylvester Stallone (Rambo), along with Dolph Lundgren (Universal Soldier), Steve Austin (The Condemned), Randy Couture (Scorpion King: Rise of the Warrior), and Terry Crews (Gamer).
FRIDAY
2:00-3:30 Comics Arts Conference Session #8: Where Are the Action Chicks?— Katrina Hill (ActionFlickChick.com), Jill Pantozzi (MTV Splash Page), Adrianne Curry (America's Next Top Model), Cindy Morgan (Tron), Luci Romberg (Zombieland), Jen Stuller (Ink-Stained Amazons and Cinematic Warriors), Gina Misiroglu (Encyclopedia of Women in Popular Culture), Marjorie Liu (Black Widow), Cindy Morgan (TRON), and J. Michael Straczynski (Wonder Woman) discuss why comics, television, and movies do not depict more action heroines and look specifically at why movies starring traditional comic book superheroines are nearly nonexistent.
4:00-6:00 Sony Pictures Entertainment: The Other Guys, The Green Hornet, and Priest— Two more sneak peeks at upcoming films from Sony Pictures Entertainment!
5:00-6:00 Spotlight on Drew Struzan— See the premiere screening of excerpts from Drew: The Man Behind the Poster, a feature-length documentary film about the career of movie poster artist and Comic-Con special guest Drew Struzan, featuring exclusive interviews with George Lucas, Harrison Ford, Michael J. Fox, Frank Darabont, Guillermo del Toro, Steven Spielberg, and many others. Q&A will include Struzan and filmmakers Erik Sharkey (director), Charles Ricciardi (producer), Greg Boas (editor and cinematographer), and Marc-Antoine Serou (cinematographer).
7:00-8:00 RiffTrax Live— Michael J. Nelson, Kevin Murphy, and Bill Corbett (RiffTrax.com, Mystery Science Theater 3000) return to Comic-Con to perform another live, hilarious riff to a classic short! The panel is moderated by Veronica Belmont (host of Tekzilla on Revision3 and Qore on the PlayStation Network). Join the riffers for fun, laughs, and the latest news from RiffTrax.com, the site where MST3K-style humor meets mainstream movies, TV shows, and vintage shorts.
11:00-12:30 Syfy Original Movies and Chiller: Mega Piranha— Feast your eyes on a late-night screening of this terrifyingly fun Syfy thriller, with a special live introduction from Mega Piranha star and '80s pop music icon Tiffany. Plus, stick around for bonus looks at scary good entertainment from Chiller.
SATURDAY
4:45-5:45 Universal: Paul and Cowboys & Aliens— Universal presents two upcoming films in this exclusive Hall H presentation.
July 16, 2010
Wardrobe weirdos
After telling people you're attending Comic-Con the inevitable question comes up later: Will you be going in costume? As I'm a Con noob (and literally traveling opposite ends of the country to attend) I'm going to rely on my awesome T-shirts to get me through the week.
After a casual glance through Google Images for Con costumes, I've found some common themes among those who dare go full-Geek:
The nonchalant costume: "Yeah, I'm dressed as Superman. So what? Move along or your ass will feel my heat vision." Actually, that's a pretty good pickup line.
The excuse to go naked: This allows moderately attractive women to have their self-worth validated by the wandering eyes of hundreds of men who have left their houses for the second time this year. ...
...Unfortunately this works the other way around too.
The "Well, I had it laying around" approach: I almost went this route with a nondescript pirate costume I have. There's something gratifying about seeing religious figures entering the mix.
The sushi approach: "Hey, I think I'll slap a bunch of fish parts on me and see how it goes ..." Wait, I'm being told this is actually a real costume.
The "I've been waiting my whole life for this" costume: Well, we all have to have a hobby.
The mashup: I love that physique doesn't stand in the way of people's quests for impressive dress. Of course, that also spells certain doom for the "Excuse to go Naked" costume.
July 15, 2010
Wish List.
(if there's anything you want me to pick up, leave me a comment. Here's the wishlist.)
July 13, 2010
Superheroes penetrating my daily life: ComicCon must be soon
This commercial popped on the other night and I started to evaluate the Silver Silver Surfer vs. the Green Silver Surfer.
I began thinking, "What if Marvel gave the Surfer a sidekick?" but then I began thinking no, Silver Surfer was a sidekick himself as he scouted out worlds for Galactus to eat. Then I began thinking, if Cascade gel pacs are green and blue then why are the two Silver Surfers green and silver? Is it because I fell into Cascade's evil plot to associate its product with the Silver Surfer (I am buying said product on Thursday when I get paid - good marketing!) or is it because the silver little guy could be associated with Silver Surfer, Iceman or as a stretch the T 1000?
And if a fight broke out between the Silver Surfer, Iceman and the T1000 who would win? Silver Surfer's ability to bend matter would be canceled out by the T1000's morphing ability, right? And if the T1000 can only be killed in molten lava then could the same be true for extreme cold, thus exposing a weakness that Iceman could exploit?
Right now I'm envisioning a rock-paper-scissors match: Iceman beats T1000, but T1000 beats silver surfer by being able to liquify and inhabit every square inch of Silver Surfer, and Silver Surfer beats Iceman because he pretty much beats everybody.
In a week I'll be at ComicCon. Can you tell?




